Reus Achievements Here is the full list of all 123 Reus achievements.Filter Achievement View View Image viewList view Sort by TrueSteamAchievement desc TrueSteamAchievement asc Achievement name desc Achievement name asc TSA Ratio desc TSA Ratio asc Gamers desc Gamers asc Steam order Date won desc Date won asc What are achievement flags? Click to find outApply Level 2Achieved level 2. Level 3Achieved Level 3. FarmingHave humans complete a Granary Project. CommerceHave humans complete a Trader Project. Metal CastingHave humans complete a Metal Casting Project. WritingHave humans complete a School Project. PaganismHave humans complete a Shrine Project. Traditional MedicineHave humans complete a Druid Project. Forest TribeFinish an Era with a Forest Village which has 100 Village Prosperity. Desert TribeFinish an Era with a Desert Village which has 100 Village Prosperity. Swamp TribeFinish an Era with a Swamp Village which has 100 Village Prosperity. Genesis EraFinish an Era with 250 Prosperity. CalendarHave humans complete a Plantation Project. TheologyHave humans complete a Temple Project. ConstructionHave humans complete a Workshop Project. AlchemyHave humans complete an Alchemist Project. EducationHave humans complete a University Project. Trade RouteHave humans complete a Market Project. Chosen PeopleFinish an Era with only one Village which has 175 Prosperity. Classical EraFinish an Era with 450 Prosperity. AristocracyFinish an Era with a Village of 150 Prosperity using only Animals and Minerals. PhysicsFinish an Era with a Village of 150 Prosperity using Plants and Minerals. AgricultureFinish an Era with a Village which has 150 prosperity using only Animals and Plants. VitalityFinish an Era with a village which has at least 50 of each Resource. FeudalismHave humans complete a Mill Project. CurrencyHave humans complete a Customs House Project. Questionable EthicsHave humans complete a Mad Scientist Project. TheocracyHave humans complete a Sacrifice Altar Project. FascismHave humans complete a Barracks Project. GeologyHave humans complete a Geologist Project. Fiscal-Military StateFinish an Era with a Village which has 200 Prosperity and 3 Warmarks. CivilizedFinish an Era with a Village which has 250 Prosperity. Fishing VillageFinish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. SpecializationFinish an Era with a completed upgraded Project. Specialized EconomyFinish an Era with 3 completed upgraded Projects. Post-Classical EraFinish an Era of 30 minutes with 600 Prosperity. The First EraFinish the first Era. A New BeginningFinish the second Era. A New ThreatFinish the third Era. Developing EraFinish an Era with 800 Prosperity. Vibrant EraFinish an Era with 1000 Prosperity. Booming EraFinish an Era with 1200 Prosperity. Fantastic EraFinish an Era with 1600 Prosperity. Golden EraFinish an Era with 2000 Prosperity. Desert TownFinish an Era with a Desert Village which has 300 Village Prosperity. Desert CityFinish an Era with a Desert Village which has 500 Village Prosperity. Forest TownFinish an Era with a Forest Village which has 300 Village Prosperity. Forest CityFinish an Era with a Forest Village which has 500 Village Prosperity. Swamp TownFinish an Era with a Swamp Village which has 300 Village Prosperity. Swamp CityFinish an Era with a Swamp Village which has 500 Village Prosperity. Mining CommunityFinish an Era with a Village which has 250 Village Prosperity and only uses Minerals. Farming CommunityFinish an Era with a Village which has 250 Village Prosperity and only uses Plants. Hunter CommunityFinish an Era with a Village which has 250 Village Prosperity and only uses Animals. Great DevelopmentFinish an Era with a Completed Great Project. World EconomyFinish an Era with at least 3 Completed Great Projects. Legendary WarriorsFinish an Era with a Village which has at least 6 War Markers. Abundant WorldFinish an Era with at least 1000 Food being used by Villages. Rich WorldFinish an Era with at least 1000 Wealth being used by Villages. Advanced WorldFinish an Era with at least 1000 Tech being Used by Villages. Mountain TownFinish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. Harbor TownFinish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. Divided PlanetFinish an Era with at least 6 villages who all have at least 150 Village Prosperity. Great VitalityFinish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. CapitalFinish an Era with a Village which has 650 Village Prosperity. SurvivorFinish an Era with a Village which has 500 Prosperity and 60 Danger. Modern AgricultureFinish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. Great EraFinish an Era with 3500 Prosperity. PeacefulFinish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. Violent VictoryFinish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. NobleFinish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. Modern BankingFinish an Era with 1000 Wealth in Use from Villages. Paradise IslandFinish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. OvergrowthFinish an Era with 2000 Food in Use from Villages. Superior DevelopmentFinish the Third Era with at least 1 Upgraded Great Project. RoyaltyFinish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. TreasuryFinish an Era with a Village with 1000 Wealth in Use. Industrial RevolutionFinish an Era with a total of 2000 Tech in Use. Canyon CityFinish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. Nuclear EnergyFinish an Era with a Village with 1000 Tech in Use. UtopiaFinish an Era with 6500 Prosperity. Cannot be met in Alt Mode. Prince of OrangeFinish an Era with a Village with 1000 Food in Use. Grand EraFinish an Era with 5000 Prosperity. Cannot be met in Alt Mode. Superior VitalityFinish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. OverpopulationFinish an Era with a Village which has 1000 Prosperity. First WorldFinish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. Mass ProductionFinish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. Modern PhysicsFinish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. SailingComplete a Fishing Docks Project. ShipwrightingHave humans complete a Harbor Project. NavigationHave humans complete a Lighthouse Project. Lords of the SeaHave humans complete an Island Town Project. EntertainmentHave humans complete a Circus Project. Pinnacle of CultureHave humans complete an Opera Project. Modern MedicineHave humans complete an Apothecary Project. Universal HealthcareHave humans complete a Hospital Project. AlloysHave humans complete a Blast Furnace Project. MachineryHave humans complete a Factory Project. AstronomyHave humans complete an Observatory Project. Scientific MethodHave humans complete a Laboratory Project. ColonizationHave humans complete a Hamlet Project. Long Live the King!Have humans complete a Castle Project. Venture CapitalHave humans complete a Bank Project. Market RevolutionHave humans complete a Multinational Project. Genesis TitanComplete all orginal developments and projects. Ancient CivilizationFinish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. Diverse TownFinish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. Fresh Mountain AirHave humans complete a Mountain Lodge Project. Après-SkiHave humans complete a Tavern Project. Fantastic ViewHave humans complete a Nature Park Project. Famous VictorHave humans complete a Historic Point Project. For the GodsHave humans complete a Monument Project. 1-Hour Challenge: BronzeFinish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. 1-Hour Challenge: SilverFinish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. 1-Hour Challenge: GoldFinish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. Forest Challenge: BronzeFinish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. Forest Challenge: SilverFinish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. Forest Challenge: GoldFinish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Desert Challenge: BronzeFinish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. Desert Challenge: SilverFinish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. Desert Challenge: GoldFinish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. Swamp Challenge: BronzeFinish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. Swamp Challenge: SilverFinish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. Swamp Challenge: GoldFinish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.