Firewatch is a walking simulator which uses some video-gamey elements to try and make it seem more interactive. Unfortunately, like all walking simulators, it is critically important that the story that the simulator is telling is actually interesting.
And Firewatch fails at this.
This isn’t obvious at first, though. The game actually has what seems like fairly decent moment to moment writing; while it starts out with a sort of text adventure thing that unfolds as you’re hiking, it quickly starts going into actual dialogue as the protagonist (Henry) talks with Delilah, his supervisor.
Henry has taken a job watching out for fires in a national forest as a means of getting away from his problems; his wife has early onset dementia and Henry himself is something of a mess as a result, and it is implied that he might be an alcoholic.
The problem is that we get this at the very start of the story; this is the setup. But the game ends up spending a lot of its length having Henry reveal all this to Delilah, meaning that a lot of Henry’s “character development” is stuff we already know. While his conversations with Delilah are solid enough, they lose their oomph because we, the reader/listener, already know this from the intro.
And this is the real flaw of Firewatch – it constantly undercuts itself. There is a mystery early on, which then links into another (greater) mystery… which is a solid way to present a plot. But the solution to the mystery is an anticlimax, and as a result all of the tension it tried to build up was utterly pointless.
The plot is, thusly, a mess, and so from a macro structural standpoint, so is Firewatch. Without a really meaningful plot, the game is nothing more than wandering around in the forest while talking over the radio and doing slice-of-lifey stuff. And if the game had just been a slice of life drama, it might have worked. But its attempt at mystery, and its attempt at a story arc, utterly fall flat, and in the end, nothing we spent all that time doing really meant much of anything. It is a story we experience rather than interact with, and the story itself is not very good, so there’s not really anything there.
The game itself is pretty enough – or at least, the environment is, with a nice aesthetic to it. I took quite a few screenshots, and there’s some nice little details in there, such as the protagonist writing notes to himself about what has been going on. The voice actors are both solid and deliver their lines well on the whole, though there’s some slight inconsistency in a couple scenes as a character who is supposedly getting drunk immediately sobers up a few lines later.
But without a good story to go with it, the whole thing is an empty experience, and you will spend 4-5 hours wandering around in the forest without ultimately being led to feel like your wandering mattered.
.5